#pragma once
#include <osgGA/GUIEventHandler>
class GlobelEvent : public osgGA::GUIEventHandler
{
public:
	GlobelEvent(osg::Node * node);
	 
	~GlobelEvent(void);
	bool handle(const osgGA::GUIEventAdapter& ,osgGA::GUIActionAdapter& ) ;
private:
	osg::ref_ptr<osg::Node>  thisNode ;
};
